Last modified:
Wednesday, August 14, 2002 11:54 AM
08/10/02- Hey, it's time for another lackluster yet uninspired project!
Increasingly, one of the major challenges of this "job" is figuring out what
to make next. My genre selection has narrowed considerably since the days of
old and aside from occasional sidetrips, these days it primarily feeds the "Primeval
World". I start projects like this with general ideas, but not really knowing
what role the figure will eventually play; that's decided as the project progresses.
All of this makes it very difficult to know how to title an article during the
early stages. But you've gotta start somewhere, so this will be a female figure. While that's
still pretty open-ended, it's almost enough to begin work on the figure.
But actually, it's not... A skinny or a fat female? Decisions like that need
to be made early in the project.
With that vague direction in mind, I chose a figure: Hasbro's Jane as Vietnam
Nurse. Since this wasn't gonna be a major figure, that old standby seemed like
a acceptable choice. In case you don't know, this version of GI Jane has the
goofy open-mouth expression which exposes her big white uni-tooth. She also
has long, skinny and rubbery legs which make her difficult to stand. Despite
these shortcomings, she does have some unique and valuable features not shared
by some of her more sought-after plastic sisters: Her elbows and knees have
the bend and swivel articulation together in one hinge, which makes for a cleaner
figure which can be dressed with less (and still look good). I think this compensates
for the more limited posing range of those limbs.
Back when there was little choice in female figure fodder, I used a female
conversion plan which I called "BarbieJane". This used Barbie's rubber banded,
cross-tensioned hips/legs grafted onto a Jane, converted for full elastic tensioning.
Very wasteful, since you end up not using most of Barbie. Since then, I've played
around with different elastic threading schemes, so for this project, I've done
the whole thing using Jez Jane. For all the abuse that I've heaped on poor nursey
Jane, it would be cool to show that as fodder, all figures are equal. The moral
of that story being that it ain't the base figure-- it's what you do with it.
Or... there are no bad figures; only humans who can't turn 'em good... Or...
the man with too much time on his hands can be pretty flucking obnoxious?
Spurred on by this challenge, I set about to fix what I considered to be the
most fluckingly obnoxious thing about Jane-the-Nurse: Her head. Her homely molded-on
hair need to be grinded off and patched, with total ear reconstructive surgery.
Her open gapped mouth needed to be filled. Once you've taken care of that stuff,
you can see that she actually has a pretty nice facial structure. The chin is
a little long (prolly due to the open-mouthed expression), but is right on target
for a long-chinned lady.
I've mentioned in several projects how difficult it is to backfit eyeballs
so that they reflect light properly-- both eye dots in the same place
on both eyes-- and these pics prove my point. The top picture shows most
clearly how the alignment is off; this is much better than it was
(despite many frustrating attempts to reposition the eyeballs), before
I shaved off tiny slivers at the top inside of an eyelid. In other
words, the depth setting, angle, and fit of the eyeballs in the head is
of critical importance. That's not too startling an observation, but in
practice it's quite difficult to thin the eyeholes with a Dremel for a
fit from the inside while you're viewing from the frontside. Fortunately,
a virginal Exacto blade can help out with a vinyl head, and is a necessity
for dealing with the plastic crumbs the Dremel leaves behind. Nevertheless,
this still makes for a tedious trial & error task: Test fitting the
eyes to assess the reflections isn't a quick and easy thing. The fitting
depth may also need to be tailored for the each eyeball since adding a
corneal hump will most likely cause the eyeball curvatures to be slightly
different (unless you're really good).
It wasn't too difficult to bluff my way through the headsculpt revisions.
Not having any actual senior individuals in my daily life at this time, I would
have preferred to have had a few reference photos. But it's not polite to stare
at and study strangers in public places. I wasn't willing to do an exhaustive
search, so I did a quick search on the Internet, looked through a few books,
and turned up zilch. Not surprisingly, "old women" is not a hot subject on the
web, ranking considerably behind "hot teens". Maybe I should have tried "hot
grandmas"?
Fortunately, the eyeballs turned out better than the initial test fit. It
was much easier to set them permanently one at a time (instead of bumping around
in the tight space trying to get them both to align temporarily), and manipulate
the second one until I found the spot where the curvature best matched. After
you've set the first eye, you can snip off its positioning rod so that it doesn't
interfere with the placement of the second eye.
This change in plans poses some interesting challenges for the road ahead.
Seemingly, this would turn the idea of skimpy costuming on its head... But maybe
not? If I can get away with making a bare-breasted monkey woman, why not a scantily
clad old woman? Certainly, this isn't an entirely unnatural idea since it's
a daily occurrence in the land of the living-- it's just something that we don't
see very often. And there should be a way of depicting it tastefully. It's my
job to threaten you with unusual stuff that you wouldn't see elsewhere... but
whether I can pull it off remains to be seen. (or not)
After some test costuming visualizations... definitely not. I'll leave that
kinky stuff for a more courageous trailblazer. You've gotta figure that there's
a reason why you don't see it very often, and why following the tried &
true is often the best way. After all, I've gotta live with this thing on my
shelves staring at me, day in & out. Gaaaaaa!
An interesting path would have been to envision her as an evil and vain
grandma, with makeup and decked out in ornate and regal finery. But hey,
this is grandma-- I respect grandmas and this is the only
grandma I've made so far... I couldn't bring myself to go with that flow.
Being a grandma and all, and looking the way she does suggested the most
obvious and stereotypical role for this character: A good character, wise,
humble, strong, and perhaps spiritually or magically inclined. For that,
a simple white robe/cloak seemed to be the most obvious way to go. But
that's such an obvious cliché... it seemed almost painful to settle
for that. So I wracked my brain trying to think of something,
while lamenting the fact that the PW roles can be quite limiting, especially
for good and wise grandmas.
At any rate, to protect her modesty I needed to cover her up! In PW,
crude and simple is the operating philosophy, so her basic dress is just
a long rectangle of loosely woven cloth, folded in half and cut with a
neckhole in the center, with a jute belt cinching the waist. She stayed
like that for a few days as I pondered whether she was gonna remain outfitted
as a poor beggarwoman. All the tunic needed for that was a little dirt
and some accelerated fraying at the edges. But that by itself wouldn't
be very satisfying or very interesting.
I really wanted something between that kind of simplicity and the kind
of show-girly glamour you can get when you start using fur and feathers.
Adding fur and feathers gave the High Priestess a more regal look, and
I've since tweaked Livia's costuming-- droopy black feathers and a black
rabbit fur collar gave her a more sinister but "plush" look. However,
neither of these ornamental effects were desirable for Abuela. Instead,
I used wool scraps and cream ostrich feathers for trim. The feathers were
added at the sleeves to help conceal the elbow hinging, but also because
they go fairly well peeking out from under the wool. The wool trim was
added as a collar and along the bottom edge of the tunic, lining the edge
along the left leg split. Both of these materials have a crude and slightly
chaotic look which blends well with the general tone of the outfit. They
also blend well with the brown coloration of the muslin tunic, which was
dyed/weathered in a pot of tea. I sewed some crude jute external stitching
along the sides to improve the shape of the tunic from her hips down.
It's still basically a potato sack dress, but decorating it like this
makes it look more tribal and compatible with the mishmash of other figures
who inhabit PW.
Now that the basic costuming challenge has been given direction, it's
time to go back to work on the figure... while not much skin actually
shows, the stuff that does needs to be fixed, and it seems wrong to leave
her unfinished underneath (and without even nipples)... She could probably
use some paint too.
Lately, whenever I start a new (human) figure, I see it as a rematch opportunity
to get the eyeballs right. Making realistic eyes has become one of my personal
challenges ever since I saw some larger scale glass eyeballs. I'm encouraged
by the results I got with "Ashanti" & "Jezebel", and even some of the less
successful attempts seem worth the effort. Even though the pictures don't
always show it, when the lighting's right, it's great stuff. For realism,
it pays to get your clues from the real thing. A 5 mm bead drilled for a
recessed, painted iris and pupil, covered with a corneal hump of clear varnish--
looks pretty convincing to me. But that, unfortunately, is the easy part.
Hey, it's Aunt May!
Initially, I thought this project might turn out to be a Mesoamericanese
supplicant or servant/slave-- you know, the kind of drop-dead gorgeous gal who
bathes the High Priestess with blood, or who serves as the sacrificial happy
meal. As the figure took shape, the idea of turning her into another lithe-limbed
beauty lost its lustre... If I'd thought about it earlier, I'd have made a fatty--
just to be doing something different. But with a roughed in, undetailed
figure, there's still one area you can tinker with-- age. I haven't really explored
this dimension before, so in the interest of diversity I set about turning her
into an old woman.
08/14/02- Developing the costuming for this figure hasn't been easy.
It was clear that the skimpy costuming ideas and unusual materials weren't
gonna to work on this figure. While there aren't any laws, natural or unnatural,
which tell you what you can't do, we develop a common frame of reference
with regard to expectations: Unless you're doing something strictly for
shock value, as a gag, or to be outrageous, this guides you somewhere between
the familiar and the slightly different. (I did consider creating a gag
figure: What happens to one of those hot CG gals forty years down the road,
or after a lifetime's consumption of bacon cheeseburgers and fries? That
one's ripe for social commentary...) Instead of channeling resources down
that path, I chose to make a figure which could be gainfully employed in
the PW cast.