Last modified: Saturday, January 6, 2001 6:20 PM
The wait had been interminable. Near the beginning, there was Adam. Despite what you may have heard elsewhere, he was not the first. In the beginning there was Hans. Then there was Klaus. However, Hans did not beget Klaus because there were no women to lay upon. But there were hints of women to be, and The Mighty Dragon had planted the first seed of Eve in the March of 1999. She was to be Adam's counterpart.
The days of waiting turned into weeks which turned into months, as scores of Teutonic-named male figures were birthed from the loins of The Mighty Dragon's steely molds. But still no Eve. Adam was repeatedly decomissioned and reincarnated as V1.1, then V1.2... Still no Eve.
The long silence was finally broken by the corporate hint of Eve's wonderous and mysterious "removeable upper torso concepts". We of great faith recognized this as a sign that Adam's long watch as solitary master of his domain was nearing its end, and that all would be well worth the wait and sacrifice. This would be a splendid Christmas present indeed! And thus was born the concept of my own Eva, a sister fashioned in the spirit of Eve who would share in the joy of removeable upper torso concepts.
Discord, disappointment and debauchery. The century's odometer rolled over, and still no Eve. Depression, spawned by the bitter and brutal near-cold Texas winter pervaded this website. Eva was reborn as Evabeth, and Eve was transformed to Winona, sporting more than a few scanty fig leaves. Evabeth consorted with Dirty Dave and both the Jamisons before finally kneeling at the service of Medicom's Bond.
Winona finally came, but much to Adam's dismay, she was not for him. Instead, she was designed to interface with someone named Bill... Bill Smith.
Evabeth discovers that her long-anticipated namesake has NOT been eating Bon-Bons infused with Bovine Growth Hormone.
(Note: After closer inspection of the figure and some
rethinking, I've added revisions and additions in blue, along with the revision
date. Some of this may contradict earlier text. Understand that I'm trying to
figure this stuff out too, without the benefit of being involved in the industry. My apologies...)
I think that's called the "exposition". I've been waiting for this figure
for a loooong time. Heck, I even created a parody page &
figure around The Event months in advance, so you've gotta figure that this
was a Big Deal for me. However, seeing advance pictures of Winona, reading various
reviews and seeing Dragon's
figure disassembly page probably took most of the hard edge of shock away
from seeing her nekkid for the first time in person. There's not much that I
can say that isn't readily apparent, and hasn't been said before. But that's
never stopped me before.
Some of it could have been anticipated in advance. For example, it was reasonable
to assume that Dragon wouldn't make a voluptuous sex kitten-- that's just not
their style. After all, sex isn't as wholesome as guns & war, ha ha. I guess
we'll have to wait and see how far 21st Century Toys is willing to bend their
corporate image, but I'm placing my bets on Takara's Cool Girls to blaze the
path for others to follow.
It's purely serendipitous that I recently reviewed Volk's
Excellent Base Model. As a few people have suggested, there are many similarities
in the look and feel of these two figures. It's clear to me that Dragon's designers
studied the Volks figure and emulated its look, but they also added their own
engineering touches to it.
Disassemble Me: The most obvious of these is the fact that the figure
can be disassembled into a bunch of parts without any tools, as seen on Dragon's
page. Why they've done this is unknown at present. There's certainly some potential
for parts replacement, although I don't know why you'd want to replace a figure's
forearms and hands by themselves (the "Popeye" Winona?). The replaceable "upper
torso concept" appears to have become a replaceable "upper figure concept",
since the head and upper arms go with the assembly. The only part which is truly
independent is the lower torso, so maybe they're planning a pregnant belly Winona
accessory pack? (I really don't think so.) I guess they could create shins of
different lengths to vary the figure's height. As others have pointed out, the
parts swappable modular figure isn't very practical when it comes to outfit-swapping--finding
clothes that fit is a real world inconvenience that might not translate into
fun at 1:6 scale, no matter how realistic the concept is. It is true that removeable
limbs make it easier to get tight-fitting clothes on, so it's a good thing.
But it looks to me more like something which was designed to ease assembly at
the factory, instead of something done for the benefit of the end-user.
I'm Made Of Plastic: As Dragon states in their website (to assuage
our fears of breakage), they're using PVC (vinyl) in many of the parts. This
is the flexible plastic used in many toys today, and it's true-- it's tough.
It bends rather than break. It tears before it breaks. They've used it in all
of the thin parts (the hinges) and in the lower legs and arms. The feet, upper
legs, hips and torso sections are made of the hard styrene (ABS?) plastic. Fortunately,
this is a light figure-- legs which gradually bend under weight are not a good
thing if you want your figures to stand up for the long term.
06/10/00- I'm not a plastics engineer, so I can only
guess about the names and properties of the plastics used in figures. Frankly,
they all look the same when they're the same color and polished to the same
reflectivity. Surface hardness and flexibility give some clues for distinguishing
the plastics by their gross qualities. But it seems to me that there might more
than two types of plastic in this figure. The torso, thighs and hips are clearly
made of a rigid type of plastic, which I think is called polystyrene, similar
to model plastic. The flexible arms and shin are clearly different, and I've
assumed that this material was called PVC, or vinyl. I suspect that nylon (or
something like that), a fairly rigid plastic with good wear-resistant qualities
might be used in the hinges. You can probably get more clues by doing burn and
melt tests, but I'm not quite ready to do that!
My Arms: As you can see from the pictures, she has regular hinges at
elbows. These are functionally identical to Hasbro's Jane, since the bicep rotation
is function of the hinge stem. Like Jane and due to the PVC against PVC friction,
the rotational articulation is jerky and you do feel like you might break the
part from bending it. Despite what Dragon says, you probably can warp the hinge
apart. Or maybe weaken it so that it eventually tears. It just doesn't feel
right, and a hinge being twisted open doesn't look right, especially when stressed
plastic starts to show an opaque white bruise. A wise man trusts his instincts
and his senses over comforting reassurances.
06/10/00- On closer inspection, the cause of this hinge
bending is clear. The actual hinge is made of a more rigid plastic than the
arms, hands etc. That hinge is riveted together (technically, with metal eyelets)
and doesn't actually bend. The hinge is attached to the much softer & flexible
forearm. The part which bends is the forearm, where the flexible plastic covers
the rivet. Therefore, despite the fact that it looks like you're tearing the
hinge apart, Dragon is right-- the hinge is quite durable. However, the rigid
hinge can still be damaged if you force it if the stem is tightly bound to upper
arm! Sometimes parts stick when compressed within the flexible plastic.
Due to the inward-facing cutaway at the elbow, the range of the hinge deflection
is greater in that position. Volks does this with their figure too, although
I don't really know why greater deflection is particularly more desireable in
that position. At the shoulders, the arms are set far out on the ball (like
the Volks figure), so the figure can deeply angle her arms in front of her body
without the need for an exaggerated cutout in the torso.
My Legs: The legs use the ganged double hinge at the knee. These are
a good choice here because the inner side of this type of hinge usually looks
like hell, and if it's facing backwards, it's not as big a deal. With the elbows,
the hinge stuff faces forward, so that may be why they used a regular hinge
there. Again, this is the same way that the Volks figure is laid out, and the
aesthetics consideration is purely my speculation as to why it's done this way.
06/10/00- The hinge construction is interesting: The
kneecap bridge piece is molded in rigid plastic, and the bottom end of it is
riveted together (similar to the elbow hinge) with what appears to be a flexible
plastic. That piece is inserted into the shin section so that the eyelet doesn't
show. This results in a hinge which is strongly tensioned, rigid, and doesn't
bend from side to side. Curiously, they molded the bottom part with click stops,
which leads me to believe that PVC is possibly too slippery to hold a position
reliably, even under rivet tension. (??? I'm guessing here.)
The top half appears to be a single piece molded in
more rigid type of plastic, possibly nylon. It's purely a hard-plastic compression
tensioned hinge. There's an opening at the back of the top end of the kneecap
piece for inserting the top piece, similar to a C-ring; once it's forced into
position it locks in and stays in place.
I can only guess why they constructed the hinge this
way. I believe that it's due to the order of materials: The shin is flexible
plastic, so the eyelet was necessary to secure it to the hard plastic kneecap.
The thigh was hard plastic, so the upper hinge interlocking piece needed to
be a stiffer plastic. Designing figures involves more than sculpting surface
features and figuring out the mechanics of articulation-- choice of materials
determines how the articulation actually works and feels.
My Hands and Feet: To Dragon's credit, both the feet and hands are
attached via the rotating stem of a hinge, an idea first seen in Hasbro's original
GI Joe. It was a good idea in 1964, and it's a good idea today. This eliminates
the extra rotational seam of Dragon's male figures (and emulated by 21C's Super
Soldier and Mattel's Max Steel) which is ugly, prone to loosening and unnecessary.
The ankle hinge is a PVC pin (I now think it's actually
a nylon pin since it's quite rigid.) mated to a hard plastic foot, but
is reasonably tight-- a credit to their superior manufacturing tolerances. The
hands are remarkably well sculpted, and may be the best parts on the entire
figure. The feet are passable-- the toes are nice, but like most figures the
feet are devoid of any of the subtle curves that real feet have.
My Torso: The hips and torso sections are connected via a ball and
socket arrangement. As seen in the pictures, internal compressible balls projecting
from stems nestle within the lower torso section and provide the tensioning
between the sections. There's no elastic or spring mechanism per se: Vinyl shims
are sandwiched between the sections, presumably to increase the friction and
increase the tension. This is another bizarre and unique design, but seems to
work and is relatively simple in concept. It also does a good job of minimizing
the articulation seam between the sections. However, one has to wonder whether
the internal balls' compression, made possible by the slit through the center,
will hold up over time. If it doesn't, the torso sections won't stay together.
My Head: The neck/head connection is unusual in the Joe arena, but
common elsewhere-- it's the design seen in Barbies, Max Steel and the Volks
figure. The neck is a solid unarticulated stem, and the retaining hardware on
its end mates with the vinyl head to provide a limited form of ball & socket
type of articulation. The advantage is that the visible seam is smaller, but
the posing options are more limited and you sacrifice all neck posability, which
contributes a lot to the body language of a figure. Another disadvantage is
that the opportunities for headswapping are limited. Without testing this, I'm
assuming that the head is attached via an expanding spear-like barb which is
designed for assembly (not disassembly). Removing Barbie's head often results
in breaking one or both of the retaining flanges.
My Body is Fit and Trim: Frankly, by my standards this figure is downright
anorexic with its too-long limbs and thin waist, and it ain't my idea of womanhood.
In fact, it's not very representative of most women who walk the Earth. With
her clothes on, she looks pretty normal for a small-framed gal. But where's
the fun in that?
My Body May Be a Moneymaker: This body image appears to be a stylistic
convention of the fashion doll world. Since the appearance and proportioning
is so similar to Volks' figure, it leads one to consider that this figure might
be intended as a cross-market product. If I ran a company and produced a figure
like this, I'd consider appealing to that market. After all, business is business,
and that market is probably a shade more lucrative than the Joe market. Of course,
this is pure speculation and I'm not privy to any of Dragon's plans. Still,
Dragon does produce some stuff which clearly is not intended to appeal to the
WWII & Joe crowd.
My Lips are Red: The headsculpt is pretty good, and I think the perceived
similarity to Winona Ryder is probably due to the name and hairstyle. I'm not
a big fan of that particular hairstyle, but so what? Change her hairstyle to
a blond wig and I think she looks like the other gal Dragon's been promoting
at their website. Thankfully Dragon didn't do a hideous paint job on her (which
they've developed a fondness for doing lately), so she doesn't make you wince
as she stares at you from the box. This sort of thing doesn't deserve a passing
thought if you know how to wield a paintbrush.
Customize Me: Winona's customizing potential really depends on what
you want to do with her and what you're satisfied with. Slapping boobs on her
(or even on Patton's dog) is easy. The "look" I prefer and my articulation preferences
are already pretty well established, and adapting her body would require a lot
of radical work. They haven't done anything to improve the look of the gaping
leg-hip seam, and the neck would have to be completely rebuilt. For me, she
doesn't appear to offer significant customizing advantages over Hasbro's Jane,
or transexualizing a male figure. That's disappointing.
I see her lower torso and its tensioning design as something to be approached
cautiously. If you bung up the way the parts interlock, then you've probably
got a figure with no tensioning mechanism, or a poorly-functioning one. Modifications
made to increase her waist girth or hips socket might affect the distance that
the ball interlock fits inside the lower torso, resulting in either an extremely
loose joint, or a joint which won't snap together. Simply building up the exposed
outside surfaces to make the torso beefier would take care of the cosmetics,
but would probably prevent the socket from working properly. Basically, Dragon
has produced a figure to fairly tight tolerances and ham-fisted homebrew efforts
are likely to cause more harm than good. Of course you could always gut their
clever designs and replace it with Don Levine's time-proven and field-tested
design. (Just like the good old AK-- takes a lickin' and keeps on kickin'!)
Do You Like Me? Whether you like the figure or not, credit is due to
Dragon for the fact that the construction of the figure has some innovative
and unique features, despite surface similarities to Volks' figure. The screwless
assembly probably simplifies the factory construction and keeps production costs
down. I'm not a big fan of PVC, but their use of it in this figure is largely
understandable as a matter of necessity. Most of the solid PVC parts are relatively
lightweight, but we'll have to see how they perform over the long haul.
It's great to have another female figure in the 1:6th world, but in all honesty,
I don't consider her to be a replacement for Hasbro's Jane. That's a weird position
for me, since I've had a fairly low opinion of Hasbro's figure for such a long
time. Oddly, Jane has grown on me lately, but only with the acceptance of the
fact that she needs a lot of work! Dragon's Winona doesn't seem to offer me
anything better to work with. Out of the box, her fashion doll shaping means
that she doesn't fit in with the Joe world as readily as Jane. While Winona's
more articulated, posing her articulation is frustrating. She may stand more
reliably than Jane because of her light weight, but getting her into that position
isn't as easy as it should be. Apparently, smooth articulation is being sacrificed
for cheaper and more production friendly materials like PVC which can't be tensioned
through traditional means, and the difference is being made up for in tricks
like click stops. Bummer.
While I do believe that the thin PVC hinges are marginal, I don't see this
issue of durability as a big deal. If you break a figure, it's probably because
you've done something stupid (outside of product defects of course), and hopefully
we learn from doing stupid things. It's Darwin's will-- Winona is durable enough
for most users.
06/10/00- Let me re-phrase that: I no longer believe
that the elbow hinges are marginal; it just looks and feels that way. Yes, the
parts are thin and small, but they stand up to a reasonable amount of force.
If the hinge stem binds in the flexible plastic upper arm, you can weaken the
stem where it's thinnest by repeatedly twisting it. So I slightly upgrade my
assessment to "acceptable" (but don't retract my admonition about doing stupid
things. That's just good advice, LOL!).
